Dread Elves vs. Cursed Kings

Overview

Scenario: Frontline Clash
Location: Winterfell
Date played: 25. marraskuuta 2017

WINTERFELL TOURNAMENT ( III game )

- 6 players

- Same lists

- Everybody plays against everyone once and most victory points scored during the entire tournament wins.

RULESETS:

- Fantasy battle 9th age 1.3.4

- Undying Dynasties 1.3.4

- Dread Elves 1.3.4

- 4000 point game

- Secondary objective: Capture the Flag

- Proxies allowed

- Standard rules for 9th terrain and scenarion

Dread Elves

General: Klaffe

  • Characters
  • DP Infantry (Character), Dark Prince
    General, Beastmaster's Lash, Crimsn Mail, Ring of Shadows
    450 points
  • CP Chariot (Character), Cult Priest
    Battle Standard Bearer, Banner of Discipline, Charm of Cursed Icon, Divine Altar, Gladiator weapons, yema
    675 points
  • Core
  • BoN 21 Infantry, Blades of Nabh
    Full Command: Icon of the Relentless Company
    603 points
  • RA 20 Infantry, Repeater Auxiliareies
    Shields
    440 points
  • Special
  • DoY 10 Infantry, Dancers of Yema
    Full Command
    260 points
  • DA 5 Cavalry, Dark Acolyte
    Champion, Cult of Yema
    390 points
  • TG 20 Infantry, Tower Guard
    Full Command, War Standard
    610 points
  • H1 5 Infantry, Harpies
    130 points
  • The Menagerie
  • H2 Monster, Hydra
    440 points
  • Total: 3998 points

Cursed Kings

General: Loriel

  • Characters
  • DCH Infantry(character), Death Cult Hierarch
    Hierophant, 3 Spells from Evocation, Wizard Master, Ark of Ages, Book of Arcane Power
    730 points
  • CoP War Machine, Casket of Phatep
    200 points
  • Core
  • S 33 Infantry, Skeletons
    Full Command War Standard
    380 points
  • SA 20 Infantry, Skeleton Archers
    Musician, Standard
    280 points
  • SC1 3 Chariot, Skeleton Chariots
    290 points
  • SC2 3 Chariot, Skeleton Chariot
    290 points
  • SS1 5 Cavalry, Skeleton Scouts
    130 points
  • Special
  • DS Monster, Dread Sphinx
    520 points
  • BS Monster, Battle Sphinx
    450 points
  • C War Machine, Catapult
    200 points
  • Entombed
  • SS2 3 Monsterous Beast, San Stalkers
    Underground Ambush
    360 points
  • SS3 Monsterous Beast, Sand Scroption
    170 points
  • Total: 4000 points

Deployment

DEPLOYMENT:

- I won the deployment zone and decided to deploy each unit I had to the battlefield to make sure I get the first turn.

- As secondary objective I chose Dancers, Tower Gurad and Auxiliareirs and he chose both chariots and archer unit.

Turn 1 - Cursed Kings

MAGIC: 6+5

- Whispers of the Veil to Tower Guard 3 PD

- Touch of the Reaper to Dark Prince 3 PD , dispelled on 4 dd

- Truth of Time to Dread Sphinx 2 PD

- Phateps Curse to Hydra 3 PD, dispelled on 2 DD

SHOOTING:

- I shot dark acolytes with scouts and chariot

- I killed one dancer with catapult

- Ark of Ages managed to score single wound on Altar

Turn 1 - Dread Elves

MAGIC: 5+3

- Dispelled Whispers on 3 DD

- Grave Call to Dread Sphinx 5 PD (OF), dispelled with 5 DD

Turn 2 - Cursed Kings

MOVEMENT:

- Chariots declared charge to acolytes

- Warsphinx declared charge to acolytes -> they chose flee -> Warsphinx redirected charge to Dancers of Yema

- Dread Sphinx declared charge to hydra

- Chariots caught fleeing acolytes

- Scorpion and Stalkers arrived at battlefield

MAGIC: 5+1

- Ancestral Aid to Dread Sphinx 2 PD

- Spectral Blades to War Sphinx 2 PD

- Whisperers of the Veil to Dancers 2 PD -> dispelled on 5

SHOOTING:

- Catapult killed 11 blades of nabh

- Scored couple kills with shooting to auxillieries and Tower Guards

CLOSE COMBAT:

- Dread Sphinx destroyed hydra (thankfully I casted to rerolls to hit. If I wouldn't dread sphinx would only scored one poisoned attack to hydra. Though most likely hydra would have broken as it did no wounds to sphinx and I got downhill charge.)

- Battle Sphinx suffered 3 wounds. I used breath weapon with it and It scored nicely wounds. Dancers broke and Sphinx caught them

Turn 2 - Dread Elves

MOVEMENT:

- Blades of Nabh failed frenzy and subsequently failed charge on catapult

- Tower Guard charged Scorpion

SHOOTING:

- Auxiliaies killed 7 skeleton archer

CLOSE COMBAT:

- (we almost decided to simply take the scoprion of the board, but as my opponent had crimson mail we rolled to strikes) Opponents dark prince botched his attacks and also tower guard. Scorpion survived the strikes and managed to score a wound to Dark Prince before it was crumbled.

Turn 3 - Cursed Kings

MOVEMENT:

- Dread Sphinx and Skeleton warrios charged to Tower Guard

- Chariots charged to Harpies

MAGIC: 5+1

- Spectral Blades to Dread Sphinx 2 PD (OF) -> Three skeletons were killed due miscast

- Whispers of the Veil to Tower Guard 3 PD -> Dispelled

SHOOTING:

- Combined shooting caused Auxilieries to panic. They fled after Stalkers shot them and funnily enough they fled right in front of the chariots overrun

CLOSE COMBAT:

- Chariots ( as expected ) destroyed harpies and overrun directly in to fleeing auxilieres

- Dread Sphinx survived without any damage, some skeletons were killed. Dread Sphinx killed Dark Prince and couple Tower Guard were also killed. I won the combat and caught the fleeing

Techinically we ended the fight here, but my opponent scored the catapult and then we concluded that I would have more than easy task of kiling all the nabhs with my shooting thus considered that my opponents entire army would be wiped out from battle field. Final Score was 20 - 0

The Report is Copyright (c) 2009 Loriel. All rights reserved.
The Report by Loriel is licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 3.0 Unported License.

This document is completely unofficial and in no way endorsed by Games Workshop Limited. Chaos, the Chaos device, the Chaos logo, Citadel, Citadel Device, Darkblade, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Forge World, Games Workshop, Games Workshop logo, Golden Demon, Great Unclean One, GW, the Hammer of Sigmar logo, Horned Rat logo, Keeper of Secrets, Khemri, Khorne, the Khorne logo, Lord of Change, Nurgle, the Nurgle logo, Skaven, the Skaven symbol devices, Slaanesh, the Slaanesh logo, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tzeentch, the Tzeentch logo, Warhammer, Warhammer Online, Warhammer World logo, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world are either (r), TM and/or (c) Copyright Games Workshop Ltd 2000-2007, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.

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