NOTE: I don't know what a hell red square came to the middle of the board. I couln't take it away by anymeans... But if nothing else it will roughly serve as secondary object marker :D:D
WINTERFELL TOURNAMENT ( II game )
- 6 players
- Same lists
- Everybody plays against everyone once and most victory points scored during the entire tournament wins.
RULESETS:
- Fantasy battle 9th age 1.3.4
- Undying Dynasties 1.3.4
- Verrmin Swarm 1.3.4
- 4000 point game
- Secondary objective: Hold the Ground
- Proxies allowed
- Standard rules for 9th terrain and scenarion
DEPLOYMENT:
- I won the table edge and first drop choice.
DEPLOYMENT ORDER was following
- Dread Sphinx
- Rats at Arm (left)
- Chariot (right)
- Giant Rats
- Chariots (left)
- Rats at Arm (right)
- Warsphinx
- War Machines (vermin)
- Skeletons
- Jezzails
- Archers
- Dread Mill
- War Machines (undead)
- Vermin Hulks
- Characters
- Rest of the vermin swarm
Scouts
I got +4 to start roll and won the first turn as expected.
MOVEMENT:
- I backup, scouts went to maximum charge range for plague brotherhood for offchance frenzy fail.
MAGIC: 4+4
- Whispers of the Veil to Rats at Arms with Tyrant (exactly 27 inch away) 3 PD
- Touch of the Reaper 3 PD to Tyrant ->4dd pelled
- Phatep's Curse to Dread Mill 2 PD, no damage
SHOOTING:
- Catapult Jammed (tried to shoot generals rats at arms with panic shot)
MAGIC: 5+2
- Break the Spirits to chariots 3 PD, natural failure
SHOOTING:
- Rotary gun did one wound to chariots
- Jezzail did one wound to chariots and one wound to them selves
- Catapult hit on skeletons
- Dreadmill missfired and exploded
TURN ANALYZE:
- Dreadmill missfortune was indeed really important for me.
MOVEMENT:
- Scoprion Emerged
MAGIC: 2+2 + PD
- Evocation of Souls 1 PD -> dispelled
- Touch of the Reaper to Tyrant 2 PD -> passed did 1 wound
- "casket" (I complete rushed towards shooting at this turn and when I realized during my shooting that I complete forgot to cast casket we came to conclusion that it was poorly played and I didn't cast it. BUT I had to roll it regardless and I would have casted it to jezzails this turn and it would have killed 2 of them and caused them to panic off board...)
SHOOTING:
- Chariots and Ark of Ages shot rotary gun. Ark of Ages expert marskmen killed it.
- Archers killed one jezzail.
CLOSE COMBAT:
- As expected giant rats were destroyd by chariots.
MOVEMENT:
- Meat Grinder Rats at arms had 18 to my mage bunker and my opponent decided to try it, but failed
- Plague Brotherhood charged scorpion
MAGIC 2+1
- Dispelled Whispers of the Veil
SHOOTING
- I think my opponent failed this shooting again, perhaps jezzail did another wound on them selves and catapult missed.
MOVEMENT:
- Dreadpshinx charged Tyrant unit
- Battle Sphinx charged bsb unit
- Chariots charged Bsb unit
Sadly I failed my charge roll with battlesphinx but connected with chariots
MAGIC: 5+2 + DD
- Evocation of Souls 2 PD healed 6 skeletons + chariot
- Whispers of the Veil to Tyrant unit 2 PD -> 4 DD dispel
- Spectral Blades to Dread Sphinx 1 PD
- Ancestral Aid to Dread sphinx 1 PD -> fail
- Phateps Curse to Jezzails 1 PD, dispelled 2 DD
SHOOTING:
- Funnylli y enough I couldn't shoot anything because that plague pendelum prettymuch blocked my line of sight with catapult comptelety
- Archers shot Jezzails wounded and paniced them off board
- Chariots did one wound to naptha thrower
CLOSE COMBAT:
- Sphinx suffered no wounds and killed Tyrant. I lost the combat by one if my memory serves me right so no damage due necro aura + construct
- Chariot combat.... I did total 9 wounds with impact hits, my opponents meat grinder managed to score only 1 wound and rest of his forces did 7 wounds. I managed to kill the meatgrinder with skeleton charioteers + mounts attacks we ended up in draw! Chariot surivved with one wound :D:D:D
MOVEMENT:
- My opponent failed charge with Vermin Hulks to Battle Sphinx. After the battle I noticed that they had swiftride but my opponent never rolled extra die.
MAGIC: 6 + 5
- Break the Spirits to Sphinx 4 PD -> 3 DD
- Savage Fury to Vermin Hulks 3 PD
- Awaken the Beast to Vermin Hulks 4 PD -> 3 DD dispel
CLOSE COMBAT:
- Dread Sphinx didn't suffer wounds and grinded his ways, but he was still barely steadfast and held
- Chariot was destroyed
MOVEMENT:
- I charged with Skeletons and Battlesphinx to Rats at Arms. Due terror they fled and rolled double 6. I redirected Sphinx to Vermin Hulks and skeletons to other rats at arms
- I bounced them with scouts again allready fleeing rats ( they were JUST too far away to be used as redirection for plague brotherhoods / hulks)
- Sand Stalkers finally emerged and took redirection sacrifice duty
MAGIC: 6+5
- Spectral Blades to Battle Sphinx 3 PD -> 4 DD failure
- Ancestral Aid to Battle Sphinx 2 PD
- Whispers of the Veil to Vermin Hulks 3 PD
- Phateps Curse 3 PD ( I think we actually didnt roll for the damage to catapult for the reason stated below)
TECHNICALLY my opponent decided to yield at this point. We decided that instead of doing the shooting at this moment we would fight the Vermin Hulk fight for the off chance he would destroyed the Sphinx (if that would happened then we would still do the shooting etc) But my Sphinx received only 1 wound from frenzied hulks and with rerolls to hit + to wound it was pretty bloody fight and they broke and were destroyed. It would be most likely that I would have managed to do the final wound on the naphta thrower with. I probably would have managed to destroy his catapult, those rats at arms would definately be overran with sphinx + skeletons.
My opponent wouldn't reasonably be able to gather anymore points with brotherhood than stalkers and perhaps casket . I most likely got secondary object and would have enough time to make sure my sphinxes nor skeleton bunker wouldn't be threathened by the plague priests mayhem unit.
So this game ended up 19 - 1 victory for me
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