Wood Elves vs. Cursed Kings

Overview

Scenario: Battleline
Location: Winterfel
Date played: 15. toukokuuta 2014

We decided to have Battleline. No roll for scenario

Terrain was randomized as BRB 8th page 142. My opponent won the first placement.Terrain placement order is below

- Forest in the middle

- Wall in the middle

- Building in the edge

- Tower in the middle

- Fence near edge

Terrain analyze:

- This looked pretty good from my perspective. That huge wall giving hard cover. Also not too many forest around.

Wood Elves

General: Stumpel

  • Lord
  • Mage1 Cavalry (Character), Spellweaver
    Level 4, Lore of Dark, Assrai longbow, Elvensteed
    245 points
  • Hero
  • Mage2 Infantry (Character), Spellsinger
    Asrai Longbow, Level 2, Moonstone of the Hidden ways
    160 points
  • W Infantry (character), Waystalker
    Bow of Loren
    110 points
  • Core
  • GGhag1 14 Infantry, Glade Guard
    Hagbane tips, Musician, Banner
    230 points
  • GGtru2 10 Infantry, Glade Guard
    Trueflight arrow
    160 points
  • GGhag2 10 Infantry, Glade Guard
    Hagbane tips
    160 points
  • GR 5 Cavalry, Glade Riders
    Hagbane Tips
    110 points
  • Special
  • Scout1 7 Infantry, Deepwood Scouts
    Hagbane tips
    112 points
  • Scout2 5 Infantry, Deepwood scouts
    Hagbane tips
    80 points
  • SoT 7 Cavalry, Sisters of Thorn
    182 points
  • Rare
  • GE Monsterous beast, Great Eagle
    50 points
  • Total: 1599 points

Cursed Kings

General: Loriel

  • Lord
  • HLP Infantry (Character), High Liche Priest
    Level 4, Lore of Nehekhara, Hierophant, Power stone, Potion of Toughness and Talisman of Preservation
    295 points
  • Core
  • Arc1 20 Infantry, Archers
    120 points
  • Arc2 20 Infantry, Archers
    Musician
    130 points
  • Arc3 20 Infantry, Archers
    Musician
    130 points
  • Arc4 20 Infantry, Archers
    Musician
    130 points
  • Special
  • C 3 War beast, Carrions
    72 points
  • Scorp1 Monstrous Beast, Tomb Scorpion
    85 points
  • Scorp2 Monstrous Beast, Tomb Scorpion
    85 points
  • Scorp3 Monstrous Beast, Tomb Scorpion
    85 points
  • T1 2 Swarm, Tomb Swarm
    80 points
  • T2 2 Swarm, Tomb Swarm
    80 points
  • T3 2 Swarm, Tomb Swarm
    80 points
  • Rare
  • Cask War Machine, Cascet of Souls
    135 points
  • SSC War Machine, Screaming Skull Catapult
    90 points
  • Total: 1597 points

Deployment

Lore:

As King Loriel was defeated by Chaos Warrior demon prince, he badly needed new forces. Not too far away was a ancient Wood Elf burial ground. King Loriel remembered it from his time as magistrate of Nehekhara High Elven Colony. He actually attended burial ceremony of his old friend Kilandrail. As so Loriel ordered one of his trusted High Lich Priest to gather and army of former wood elven marksmans. Now those long buried bones risen up and took the asrai longbows which were buried along side with them. As the ritual took place Wood Elven assault party reached the battlescene and engaged this vile Liche priest.

-------------------

My opponent made his forest venom thicket. He deployed his forces first

His level 4 had Doom bolt, Word of Pain, Bladewind nad soul stealer

His Level 2 had miasma and withering

My level 4 had desert winds, cursed blades, protection and smiting.

My opponent deployed first and secured first turn.

Army design:

Basic idea was simple. Out shoot the shooters and usage of desert winds. I wanted to have tomb scorpions and swarms since I was pretty sure that I had hard time when his forces would retreat. So having many EBtS to make march blocks, and rear charges would be very beneficial to this type of list.

I had hard time of leaving my horse archers from the battlefield, but then I realized that they would just die pretty much against anything. Another 20 block of archers is rather hard for my opponent to shoot down and since the "skull fortress" formation bubble augments would heal them greatly.

I took catapult just to shoot treeman. I was almost absolute certain that he would have brough a treeman to this battle, since I knew he had treeman figure bought.

Turn 1 - Wood Elves

Movement pretty much as seen.

At magic my opponent rolled 1+5 and I manaeged to channel one dispel dice.

- He casted 2 PD word of pain on my hierophanst unit, which i dispelled with 2 DD

- He casted 4 PD bladewind in my hierophant unit, which i dispelled with 4 DD.

At shooting he managed to do 1 wound on screaming catapult with poison tips, 1 wound to casket, 3 wounds on archers 2 unit and 4 wounds on archers 3 unt.

Turn 1 - Cursed Kings

I wheeled a bit my flanking archers and moved straight forward with my hierophant and the other archer unit right behind it.

Magic was 4+3 + 1 from casket.

- I tried 2 pd light of death to deepwood scouts threatning my casket, but my opponent dispelled it.

- I casted 2 pd desert winds and rolled high 5+6. My opponent decided to let it go as he was afraid of smiting. My flanking archers managed to move just enough to have them all firing and both unit only regained 2 wounds.

- I casted 2 pd smiting on archers 3, which got dispelled

- I casted protection on archers 3 with 2 pd and they regained full strength.

At shooting I tried to use catapult to hit sisters of thorn. It got scatterd away. I shooted archers 2 to scouts threatning the catapult, killed 4 of them and they fled of the board. I shooted with archers 3 scouts that threatned casket, killed two but he passed panic test.

Turn 2 - Wood Elves

He charged the flank of archers 1 with great eagle. He managed to move sisters of thorn right past the carrion front arc (it was close call, and this picture is little off. He backed up with middle gladeguards and managed to drop archers 4 back rank from range.

Magic was pretty high was it 5 + 4 + 1 from channel. I didn't channel.

- He casted 4 PD blade wind on my hierophant unit and got double 6. He killed total 7 archers and then got dimensional cascade. My carrion was wounded, two of the sisters were killed and finaly the mage got sucked in oblivion.

- He tried to cast shield of thorns on great eagle from sisters, but I dispelled it

- He tried to cast miasma, but I dispelled it also.

At shooting he tried to concentrate shooting to my hierophants unit, and it might have been that not a single skeleton died. On archer 3 he maanged to kill few with sisters.

At close combat my casket nearly survived. My opponent rolled pretty badly, but still it wasn't enough. First time ever I played casket correctly with unleashed souls and it didn't do anything Great eagle won the combat, but I reformed. I didn't want to add ranks, since that I would have gotten inside the blood forest and having a lot of augments isn't really ideal.

Turn 2 - Cursed Kings

All of my EBtS field some scattering little bit. I used swift refom on archer 2 and since it failed i used swift reform with archer 4 and they failed it also.

Magic was pretty average.

- I casted protection on archers 1 and they regained full strength.

- I maanged to cast small version of smiting on archers that just entered the building and they regained their strengh. My opponent tried to dispel it

- I managed to 1 pd desert winds. It healed arch 2 to full str, carrion to full str and some models from my hierophants unit.

At shooting I tried to shoot forest glade guard block with my catapult. It scattered away. I shot 15 multiple shots from tower to sisters and 4 of them died. Last one holded.

At close combat I managed to draw the fight with eagle and since I had musician I won it. Eagle holded break test.

Turn 3 - Wood Elves

My opponent tried a desperate sister charge right against my hierophant. He also charged to tower with his glade guards. He tried to swift reform with forest glade guards but failed.

Magic was pretty average. To be honest I don't exactly remember what he tried to cast., but I managed to dispel them all.

- It was probably shield of thorns and miasma.

At shooting, nothing too bad happened some wounds some where

At close combat those glade guards failed fear test and we drawed the battle. His sister failed to land wounds on hierophant (theoretically it was possible since my hierophant suffered a wound from the blade wind earlier)

At this moment my opponent decided to yield.to save time. He got early morning at work

Total score was 1699 - 135

Lore:

As Loriel's High Lich Priest returned with massive hordes of archers wielding asrai Longbows he was reliefed. King Loriel inspected his new troops closely and when he saw familiar locket on one of the archers unnerving memory roused up. It was Kilandrail. Once a sturdy noble elf, who was revered from his wisdom and talend with bow, now a drudge in cursed undead army. Loriel saw his friend eyes in empty sockets of the archer. He knew that if he felt something this would really hurt him. He remember the feeling, he just didn't feel it.

Game analyze:

- I knew that this list would be HELL for t3 no armor elves. And I was fairly confident that he would bring a lot of elves. All in all I think new wood elves seemed a lot of fun to play

Turn 3 - Cursed Kings

The Report is Copyright (c) 2009 Loriel. All rights reserved.

This document is completely unofficial and in no way endorsed by Games Workshop Limited. Chaos, the Chaos device, the Chaos logo, Citadel, Citadel Device, Darkblade, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Forge World, Games Workshop, Games Workshop logo, Golden Demon, Great Unclean One, GW, the Hammer of Sigmar logo, Horned Rat logo, Keeper of Secrets, Khemri, Khorne, the Khorne logo, Lord of Change, Nurgle, the Nurgle logo, Skaven, the Skaven symbol devices, Slaanesh, the Slaanesh logo, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tzeentch, the Tzeentch logo, Warhammer, Warhammer Online, Warhammer World logo, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world are either (r), TM and/or (c) Copyright Games Workshop Ltd 2000-2007, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.

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