INTRODUCTION:
This is my 100th game with High Elves and I wanted to play something different. So we tried to get every player in our gaming group and every army to single battle and at the same time we will bury 8th for good and start to play 9th age. Sadly we didn't get everyone to join. Armies such as Empire, Vampire Counts, Warriors of Chaos, Beastmen, Another Dark Elf player and wood elves are missing this game. We also didn't know for sure how many players would show up and thus we made the lists just before starting. Apparently there was some huge mixups since we turned out to have roughly 14410 vs 13466 point game, but all in all since we decided to cut Reign of Chaos rule out that extra 1000 points for deamon side seems reasonable. It is also compelte possible I forgot some unit, have wrong point cost etc.
Another point is that our Dark Elf player had played with dark elf 7th and this was his first game with 8th. So his list is actually hybrid from both editions (unintentionally) since in the new edition dark elves cannot field the notorious unkillable lord. But in this game that unkillable lord is present!
RULESETS:
- 14000 point game
- No Reign of Chaos
- Fixed battleline. No roll for scenario
- 3 unit deployed at once.
- Warhammer: Rulebook 8th, official FAQ v 1.9 ( 50% characters)
- Warhammer: High Elves 8th
- Warhammer: Tomb Kings 8th
- Warhammer: Daemons of Chaos 8th
- Warhammer: Dark Elves 8th
- Warhammer: Skaven 7th
- Warhammer: Orcs & Goblins 8th
- Hidden lists
- Non magical terrain
- Only painted models. (definiton of painted slightly varied)
- No End Times rules.
- For the simplification for rules we treat each side as one player for the purpose of deployment / magic etc.
TERRAIN:
- Table is 10 x 4
- We decided to keep terrain as open as possible. We placed two impassable rocks and agreed that they are high enough to block line of sights. Then for little cinmetic feeling we placed wall and town on the other end and decided that no ambusher may not enter that end.
- Then two regular hills in the middle
DEPLOYMENT:
Forces of Order won the first drop. We decided that we are going to deploy 3 units a time. Deployment order was following:
- White Lions, Phoenix Guard, Swordmasters
- Plague Bearers, Black Orcs , Stormvermis
- Spearmen, Spearmen, Sisters
- Corsairs, Storm Vermin x 2
- Reavers x 3
- Dreadspears, Darkshards, Daemonettes
- Archers, Seaguard, Skeletal Horsemen
- Cold one knights, Black Guard, Harpies
- Tiranoc Chariots, Silver Helms, Archers
- War Hydra, Plague Drones, Giant
- Skycutter, Eagle, Skeleton Archers
- Rat Swarm, Pump wagon, Giant Rats
- Frostphoenix x 2, Dragon Prince
- Dark rider, Rat ogre, Blood letters
- Hierotitan, Carrion, Skeleton Warriors
- Wolf Rider, Stone Trolls, Big uns
- Skeleton Chariots, War Machines, Characters
- Rest of the forces of Destruction
Alarielle generated two spells from High Magic and two spells from Lore of Life: Drain Magic, Fiery Convocation, Flesh to Stone, Dwellers Below
Eltharion genrated two spells from Lore of Beast: Wyssans Wildform, Pans Inpenetrable pelt
Teclis chose 8 spells from battle magic: Flaming Sword of Rhuin, Blades of Aiban, Harmonic Convergerence, Bironas Timewarp, Okkams Mindrazor, Curse of Anhareir, Doom and Darkness, Dwellers below
Forces of Destruction won the first turn
MOVEMENT:
- Giant Fails stupidity
- Wolf Riders charge Shadow warriors, Stand and shoot and wolf riders panic and fled the table.
- Orc war boss charges ellyrian reaver, terror pass, failed charge
- Striders of Slaanesh charge Shadow Warriors
- Night Goblin Spearmen charge Shadow Warriors, Release Fanatics -> Shadow Warriors dead
MAGIC:
- WoM 5+5 +1 PD +1DD
- Curse of da Bad Moon 5 PD. Vortex had zero effect ( I passed all the characteristic tests)
- Treason of Tzeencth 1 PD Natural Failure
- Foot of Kork 5 PD, Scroll of Hoeth -> Succesfully removed the spell also
SHOOTING:
( I don't have exact notes who shot and what but roughly:)
- Ellyrian reavers got removed, couple silver helms died, two dragon princes died, Skeleton Horse Archers got bad fibes, and hierotitan was wounded.
- Doom diver and Rock lobba jammed.
CLOSE COMBAT:
- No Close Combat
TURN SUMMARY:
- Nothing too bad happen. Curse of the Bad Moon went through couple units, but failed to do single wound. With a little different angle it would have bounces off the table but now was left right on the edge.
Storm Banner activated: No flying, -2 to hit and 4+ to shoot with non bs shooting
MOVEMENT
- Reavers charge harpies
- Reavers charge dreadspears to make room for Silver Helms to Charge tzeench disks. Skycutter tried long charge (since it is flying) to help reavers with dread spears.
- Skeleton Horsemen charged shades
MAGIC: WoM 5+4, +3 PD +1 DD
- Enchanted Blades of Aiban to Silver Helms 2 PD (9)
- Flaming Sword of Rhuin to Silver Helms 2 PD (14)
- Righteous Smiting to Skeleton Archers 2 PD + hiero (14)
- Harmonic Convergence Swordmasters 1 PD (11)
- Wyssans Wildform to Silver Helms 3 PD (16) Dispelled (Lord of Tzeencht buffed himself with some special ability)
- Flesh to Stone to Phoenix Guard 2 PD (8) Dispelled
I was fairly confident that the bad moon would scatter of board. It didn't but luckily for me AGAIN it didn't do single wound
SHOOTING:
- Skeleton Archers with Righteous Smiting shot Black Guard and did good damage
- Due storm banner -2 shooting didn't do much, killed fanatic and couple Darkshards
CLOSE COMBAT:
- Reavers managed to broke Harpies (they were little angled so they fled the board).
- Skeleton horsemen failed to break shades.
- Dreadspears easily won reavers, but failed to catch them
- Buffed Silver Helms wiped screamers and overran to giant
Storm Banner continued. Big Uns failed animosity
MOVEMENT
- Cold one Knights charged reavers
- Corsairs Charged horsemen
- Cold one Chariot and Daemonettes charged Silver Helm flank
- Dread Spears charged Skycutter
- Blood Thirster and Black Orcs charged Phoenix Guard
Fanatic went right through bad moon vortex unharmed :D
MAGIC: WoM 1+1 +2 PD
- Chill wind to archers 1 PD -> Dispelled
- Frenzy to Corsairs 1 PD
- Enfeeble Foe to Skeleton Warriors 2 PD
This time Curse of the Bad moon scattered off the table and did damage. It killed 7 archers.
SHOOTING
- Shooting was really underwhelming some damage to spearmen, but other than that no real damage. If I remember correctly many of warmachines missfired and failed to launch due Stormbanner.
CLOSE COMBAT:
- Silver Helms killed giant and did good damage to opponents due Flaming Sword and Blades of Aiban and overrun run charge bonus. They lost the battle slightly but managed to break without big harm.
- Skycutter broke with low roll but so did dread spears also pursue very low distance.
Phoenix Guard vs. Bloodthirster + Black Orcs Immortalz
- Phoenix Guard champion issued a challenge and Orc champion took it. Phoenix Guard Champion killed the orc.
- Grimgor used make way to place him in basecontact with Korhil. Grimgor killed Korhil while Korhil failed to deliver killing blow to orc general.
- Bloodthirster NARROWLY killed my BSB! Crown of Attrazar and Shield of Merwyn managed to save 4 wounds out of 6.
- My Phoenix guard did really good damage to Orcs and in return my Phoenix Guard ward saves went little better than average.
- Battle was draw after all resolution including downhill charge!
Storm Banner wore off (HUGE relief)
NOW this turn realy needs some explanation to make sense.
I also realised that my list is imcomplete SINCE there was some lone elf running around with some epic bow :D I am not complete sure if that elf started the game in corsair unit etc.
MOVEMENT:
- Chariot + Skeleton Warrior charge: Technically this charge was suprisingly put illegal. For the chariots there was no way of making the charge so that enemy would close door due the placement of corsairs, shades and that one loner elf. (also that blackguard unit was actually closer to the combat that it is in the picture :( However due the sportmanship and common sense our opponent allowed us to do the charge and we nudged the shades minimum ammount to make enough room for the charge to be possible. earlier last turn We actually gave them option to retract corsair frenzy charge as my opponent didn't realize/remember that frenzy is forced overrun and that charge exposed corsairs flank right to the skeleton warrior block.
- Carrion Charged a lone elf that I haven't add to the game detail :D
- Large Spearmen block charged giant rats.
- Swordmaster overrun also needs little explaining. The ratswarm had to close the door because Swordmasters were jammed by blood thirster and white lion block.
- Annointed and Spearman block charged goblin spears.
- Eltharin and great eagle charged Dreadspears
- Silver Helms rallied, Skycutter didn't and fled the table.
Both Scorpions, stalkers and Necropolish Knights emerged. Tomb Swarms were delayed.
MAGIC WoM 6+6 +2 DD
- Flaming Sword of Rhuin to Phoenix Guard 2 PD (2) natural fail (Teclis was out)
- Righteous Smiting to Chariots 3 PD (14) Dispelled
- Flesh to Stone to Phoenix Guard 2 PD (8) Dispelled
- Casket 5 PD Dispelled
SHOOTING:
- Catapult missfired and destroyed
- Warpfire thrower, Fanatic, Both Pump Wagons, couple daemonettes, witch elves and cold one knights killed.
Close Combat:
- Chariots and skeleton warriors caught corsairs.
- Carriorns failed to kill lone elf.
- Large spearman block broke the gian rats. I tried to restrain pursuit but failed to roll and overrun right in to Hydra and exposed my flank to stormvermins.
- Sword Masters easily destroyed rat swarm and because sisters had cleared the pump wagon in front of them they overran to Plague bearers.
- Phoenix Guard + Frostphoenix managed to break both Blood Thirster and Black orcs and they caught them.
- Spearmen + Annointed managed to break Night Gobln spears and another night goblin unit broke off the table after that, causing panic in warmachines also.
- Eltharion and Great eagle managed to break steadfast Dreadspears and caught them.
- Spearmen + Annointed managed break goblin spears, as a result goblin archers paniced and fled the table.
Big Uns failed animocity.
MOVEMENT:
- Double charge from black guard and cold one knights to Skeleton Chariots
- Stormvermins charged spearmen flank.
- Stormvermins charged carrions
- Trolls charged swordmaster flank
- Dreadlord charged White Lions (remember this was illegal 7th edition unkillable dreadlord with the reverse ward + good armor stubborn)
- Repeater xBows charged silverhelms
- Cold one Chariot + Wyvern boss charged Annointed
- Rat ogres charged tomb scorpion.
- Bloodletters reformed, herald went of the unit to get tomb scoprion.
MAGIC: WoM 3+2 +3 DD +3 PD (good channels)
- Skaven Magic that deny fly 3 PD dispelled 3 DD
- Black Horror 5 PD failed to dispel. It killed couple silverhelms and phoenix guard.
SHOOTING
- Big round for shooting, both goblin catapults killed Frost Phoenix with direct hits
- Plague Catapult missfired and was destroyed
- Both Star Dragon and Prince received wounds
- Necroplosih knight killed by reaper throwers
CLOSE COMBAT:
- Annointed killed chariot, but lost the combat still and fled. Wyvern didn't catch.
- Silverhelms managed to do couple wounds and won the combat and broke the repeaters and caught them.
- Rat Ogres anhilated tomb scorpions but overrun was snake eyes.
- Banner of the World dragon saved ton of Swordmasters, but so did regneration. I managed to kill the babysitting goblin from trolls and trolls broke combat and couple Plaguebearers died as result of Daemonic Instability
- Hydra + Stormvermins broke spearmen and they fled long distance.
- Stormvermins killed carrions (lone elf is sitll standing)
- Chariots are destroyed, Cold ones first overan (it was REALLY close that they would have caught the spearmen) Black Guards overrun was too short. About inch more they would have gotten away from Skeleton warriors front arc.
MOVEMENT
- Tiranoc Chariots and Seaguard Charged Orc Warboss on Wyvern.
- Spearmen took long charge to doom diver
- Silver Helms charged doom diver
- Tomb Scorpion charged rocklobba
- Phoenix guard + Star Dragon Charged rat ogres
- Skeleton Warriors Charged Black Guards rear
- Hierotitan and Necropolis Knights charged Storm Vermins
Both EBTS swarms entered the battle, but one got shigting sands. Spearmen and Annointed fled the table.
MAGIC: WoM 1+1 +3 PD +2 DD
Teclis Activates scrolls
- Harmonic Convergence to Swordmasters 1 PD (+1PD) successfull
- Enchanted Blades to (I dont have it on my notes :D ) 1 PD +1 PD succesfull
- Curse of Anhareir to Blood Letters 1 PD +1 PD
- Flaming Sword of Rhuin 1 PD + 1PD, dispelled
- Doom and Darkness to Plague bearers 1 PD + 1PD failed
SHOOTING:
NOW I don't really know what happened here. Clock was something like 4 am and we had allready played over 12 hours. I prolly shot plague monks to their deaths or witch elves. I don't even have pictures anymore nor video materials to watch what really happend. It is also likely that I managed to kill weapon team. Or that Lone elf perhaps?
CLOSE COMBAT:
- Wyvern broke and I restrained pursuit with Seaguards.
- Ratogres were destroyed.
- Something like couple plague bearers survived this round
- Blackguards were killed and skeleton warriors overan off board.
- Tomb Scorpion failed to overrun to another rock lobba
MOVEMENT:
- Witch Elves charged stalkers
- Cold one Knights charged Hierotitan
- Khorne Herald charged Tomb Scorpion
- Plague Drones charged Chariot
- Triple charge against Seaguards
MAGIC: WoM 5+4 +1 DD
- Bolt of Tzeentch to Star Dragon 3 PD little wound and gives 6+ rege
- Blue Fire of Tzeentch 2 PD Dispelled
- Infernal Gateway 5 PD IF dimensional cascade but Lord of Change survived. This did little damage I think it was against the Star Dragon
SHOOTING:
- Prince on dragon died due bolt and rock lobba reduced Star Dragons health to 1.
- Skull Cannon killed Eltharion and Stormwing with one shot.
CLOSE COMBAT:
- Cold ones and Witch Elves easily killed their targets.
- Herald killed Tomb Scorpion
- Plague Drones killed chariots and overran to Teclis archers!
- Swordmasters finished Plague Bearers
- White Lions Caradryan and the Dreadlord actually had a Challenge the whole time. Now dread lord managed to kill Caradryan and WITH the Mark of Asuryan special rule Caradryan killed the Dreadlord! What an absolutely epic way to end that battle!
- Seaguards remained with some miracle steadfast and hold their ground.
MOVEMENT:
- Swarm charged reaper
- Dragon Princes and White Lions charged Stormvermins
- Swordmaster charged Pink Horrors
- Stardragon (without the prince charged rock lobba)
- Spearmen tried to charge chukka
- Sisters and smaller archers unit flanked Plague Drones
- Great eagle tried to help Seaguard
MAGIC: WoM 5+3 +3 PD +2DD
- Enchanted Blades to Archers 2 PD (natural fail with snake eyes) Apparently Teclis was harassed by those bloated flies!
- Righteous Smiting to Archers 3 PD (16) dispell failed
- Fiery Convocation to Stormvermins 6 PD it destroyed over half of the unit
SHOOTING
- Probably insignificant since I only had RBT
CLOSE COMBAT:
- Swarms destroyed reaper
- Dragon Princes and White Lions broke and caught the Stormvermins
- Swordmasters destroyed pink horror unit
- Sisters and smaller archer unit managed to get enough wounds to kill 2 drones and Teclis was safe.
- Seaguard was caught
- AND the big one. The single wound star dragon was killed by Rock Lobba crew member!
My opponents decided to yield at this point. Glorious victory for Order coalition and excellent way to end 8th.
The Report is Copyright (c) 2009 Loriel. All rights reserved.
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