Ruleset: Warhammer Rulebook 8th, official faq 1.9 , Warhammer: High Elves 8th , Warhammer: Vampire Counts 8th
No end of times.
We decided to have Battleline. No roll for scenario. Terrain was randomized as BRB 8th page 142, how ever as this was first time for my opponent to play warhammer we decided that there is no magical terrain, so all terrain is just mundane terrain. My opponent won the first terrain. Terrain placement order
- Building in middle
- Tower
- Fence near tower
- River (ordinary)
- Wall in right
- Hill
My opponent won table side picking and I won first drop. Deployment order was:
- White Lion
- Grypt Ghouls
- Archers
- Grave Guard
- Tiranoc Chariot
- Vargulf
- Swordmasters
- Characters
- Rest of the elves.
Necromuncer had Invication of Nehek and Gaze of Nagash, Vampire Lord has Invication of Nehek, Dance Macabre, Hellish Vigor and Raise Dead. My archmage had Miasma, Enfeeble foe, Withering and Okkams Mindrazor.
My opponent won the first turn
Magic 6+4
- Raise Dead 3 PD, dispelled
- Gaze of Nagash vs. Chariot 5 PD, failed to dispel. It did total 3 wounds to Chariot.
- Dance Macabre to Vargulf 1 PD, Success (He actually moved the vargulf to middle infront of the Necromuncer and with Dance Macabre moved over the hill)
- Hellisvigor to Vargulf 1 PD, Success
I tried lucky long charge with White lions. I needed 10 or 11 with the swiftness and failed it. One silverhelm died to dangerous terrain test. I needed to slightly clip to the fence to get my 10 man dart on place.
WoM: 6+5
- Withering to Vargulf 4 PD, Dispelled
- Miasma to Grypt ghouls 2 PD, Decreased movement by 2.
- Enfeeble foe to Grypt Ghoul 2 PD, succesfull
Shooting did nothing. I tried to shoot Vargulf with archers and Necromancer with chariot.
I placed my frostie little badly and vargulf managed to slip past to white lions and Grave Guard charged to frostie. Ghouls declared charge to chariot that those to flee. Flee was really short so ghouls tried to catch the chariot but with miasma they failed.
Magic 4+5
- Dance Macabre to Grypt Ghouls 3 PD. They managed to move past fance, but they couldn't get the silverhelms out of their flank.
- Gaze of Nagash vs. Sword Masters 4 PD, Dispelled
- Hellish Vigor to Grave guard 2 PD, failed to cast
At close combat we first made White Lion fight and they were feared by the Gulf. Feared Lions managed to deal 2 wounds to Vargulf and the Gulf did total 9 wounds. In frostie battle I did total 10 wounds including crumble and my opponent failed to do none. He didn't bring the Lord in combat with phoenix. He managed to combat reform grave guards to more deeper formation.
I charged to Grypt Ghouls with swordmasters and Silverhelms. One helm died when they crossed the fence. Chariot failed to rally and continued flee. I backed up with archer block so I was about 25 inch away from necromancers balefire.
Magic: 4+1 and my opponent channeled one Dispel Dice
- Miasma to Grave Guards 2 PD, decreased WS.
- Withering to Grypt Ghouls 3 PD, Dispelled with 4 DD
and my opponent managed to single dice dispell enfeeble foe from Ghouls.
Shooting
With lucky shot archers managed to wound Necromancer.
At close combat
- Phoenix didn't do single wound with 5 attacks (due attuned of magic rule) and only 2 wound with stomp. Subsequently Grave Guards managed to do two wounds to phoenix. I managed to pass break test.-
- In the Grypt Ghoul combat Silverhelms were feared but they managed to still hit pretty decently due High roll and Swordmaster really showed why they are masters. They anhilated lots of ghouls. Too bad with the dispelled enfeeble foe 7 swordmaster died. I consider my self pretty lucky as he didn't roll too many poisons. If my memory serves me right total 15 ghouls died from wounds + crumble. Yeah it was so that he had just 2 ranks left.
- White Lions managed to deadene the Vargulf
Magic 6+3
- Invication of Nehek with 12 inch bubble 5 PD. It healed 5 grypt ghouls and guards and the lore attribute healed wound on Necromancer.
- Raise dead 4 PD, Dispelled.
Close Combat
- This time Phoenix managed to kill pretty much the models that was resurrected and survived without any damage.
- Grypt Ghouls managed to kill rest of the masters and they had something like 8 total damage in this battle. they failed combat reform.
Turn Analyze:
- Here was game ending situation, should Frosthearth broke, or raise be succesfull the battle wouldn't end to next turn. Subsequently he could have used Necromancer to redirect white lions (allthough that would have needed Vanhels Dance Macabree to be succesfull.
Chariot rallied.
Magic 6+6
- Enfeeble foe to Grave guards 2 PD, dispelled
- Withering to grypt goulds 4 PD dispelled
- Miasma on grave guards 2 pd succesfull dropped ws.
- Uppgraded Okkams Mind Razor to Silverhelms 4 pd. Failed to cast
At close combat
White lions murdered grave guards and no damage was done by the lord nor remaining grave guards. They all crumble to death. Necromancer survived the crumble damage, ghouls got extra damage.
At this moment my opponent decided to yield. Final score was 1724 to 140.
Game analyze:
- Given that this was the first Warhammer Fantasy Game that Mikumi had it was fun to play. I have used Lore of High Magic so extensively that I complete forgot how great lore Shadows is. I used Shadow almost always on 7th. On retrospective I should have left frostie out of this list or tried to give my opponent (I made the lists on sole fact that Mikumi said that He would prefer idea of resurrection models over blender lords) Well grypt ghouls might have being worse match to the poor phoenix with the poisons. Sadly I didn't take single picture of the encounter.
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