RULESETS:
- Fantasy battle 9th age 1.3.4
- Daemon Legions 1.3.4
- Beast Herd 1.3.4
- 2400 point game
- Secondary objective: Capture the Flag
- Standard rules for 9th terrain and scenarion
We agreed that the hill is big enough to break los behind it.
ARMY LISTS:
- My opponent might had some magic items etc but to be honest I don't remember.
DEPLOYMENT:
- Opponent chose table edge.
- Sootheyer generated from path of Shamanish. rolle 4 and 6. Swapped 4 to 0. So He had Awaken of the Beast and Totemic Summoning
- Daemon Prince generated from path of Evocation and rolled 3, ancestral aid.
- Horror champion had predifined spells.
Deployment order was following:
- Sirens
- Wildhorn 2
- Horrors
- Chariot
- Daemon Prince
- Cyclops
- Rest of the Daemons ( He had 3 unit still undeployed)
I won the first turn.
MOVEMENT:
- Furies moved right to minotaurs maximum charge range
MAGIC: 6 + 5
- Ancestral Aid to Horrors 3 PD ( 9 ) displled with 3 DD
- Upgraded hand of heaven to Horrors 3 PD (10) failed to dispel with 3 DD -> caused 7 str 7 hits and destroyed the Chariot and paniced Wildhorns of the board
SHOOTING:
- Horrors were out of range
CLOSE COMBAT: NONE
MOVEMENT:
- Frenzy passed and small advance.
MAGIC: 5+4 + Dispel Dice
- Awaken the Beast upgraded to Wildhorns 4 PD
- Totemic Summon 5 PD, dispelled with 6 PD
SHOOTING:
- Cyclops struck Daemon Prince with 2 wounds.
CLOSE COMBAT: None
MOVEMENT:
- Daemon Prince charged Mongrels and they didn't flee due terror
- Sirens charged Wildhorns
- Furies redirected Minotaurs
MAGIC: 6+5 + PD
- Ancestral Aid to Sirens 3 PD ( 16 ) passed
- Hand of Heaven upgraded to Cycplots 4 PD (13) dispelled
- Cleansing Fire upgraded to Siren Champion 3 PD passed
- Evocation of souls to Sirens 2 PD passed.
SHOOTING: NONE
CLOSE COMBAT:
- Daemon Prince fumbled his attacks, but stomped 4 mongrels down. They held due steadfast (as flyers don't have ranks)
- Sirens did only 3 wounds. When I did the charge I complete forgot that my opponent had the +1 Toughness spell. Without the spells I would gained another 6 wounds (with breath weapon normal attacks :)
TURN ANALYZE:
- First of all I didn't know (or better yet didn't check up properly) that Cyclops has 5+ ward and magic resistance 3. However neither did my opponent so using the hand of heaven and dispelling it were both rather poor choises from us :D
- Mongrels didn't break the best possible outcome on the combat as cycplos cannot shoot it now.
MOVEMENT:
- Minotaurs charged furies
MAGIC: 3+2
- Awaken of the Beast to Wildhorns upgraded 5 PD failed to dispell with 3 DD
SHOOTING:
- Cyclops missed slaughterers
CLOSE COMBAT:
- Minotraus naturally overrun furies.
- Sirens lost the combat by 1, but no crumble
- Daemon Prince killed all the mongres and reformed to Wildhorn flank
MOVEMENT:
- Daemon Prince charged the Wildhorn flank
- Mounted Sirens Charged Cyclop
MAGIC: 6+2
- Evocation of Souls to Sirens 2 PD
- Ancestrad aid to Mounted Sirens 3 PD
- Cleansing Fire upgraded to Mounted Siren Champion 3 PD failed to cast
SHOOTING:
- Couple wounds to Minotaurs
CLOSE COMBAT:
- Mounted Sirens with the help of Ancestral Aid managed to do 4 wounds and received 2. Cyclop broke and Sirens restrained pursuit. Cyclop ran of the board.
- Sirens + Daemon Prince Broke Wildhorns and caught them.
MAGIC: 2+1
- Upgraded Cleansing Fire to Daemon Prince 3 PD.
SHOOTING:
- No effect from breath weapon
MAGIC: 6+4
- Ancestral Aid upgraded to Daemon Prince 4 PD, Dispelled with 6
- DP was too far away for the
SHOOTING:
- WHOOPA! multishot double 6, 10 hits, 9 wounds! https://www.youtube.com/watch?v=dg-D6fJCFwY )
MAGIC: 3+1
- Ancestral Aid upgraded to Daemon Prince 4 PD, dispelled with 3 DD
SHOOTING:
- ................. WHOOOOOOOOOOOOOOOOOOOOOPAAAAAAAAAAAAAAA!!!!!!!!!!!!!!........ Again double sixes now 9 hits and 6 wounds, but it was enough to kill the entire Minotaur unit. leaving only the chieftain standing.
My opponent tried to charge Sirens with Alpha Bull but it failed and the game was over.
GAME ANALYZE:
- Now the Lash of Lust showed that it is force to be feared. Ofc this time I had lady luck on my side, but still basicly with 2 turns of shooting it destroyed 7 minotaur unit.
- I really liked the beat herd armybook and it seemed that they got a lot of good upgrades in it. I started to even consider of getting beast herd for my next army. Those ambush / scouts!
The Report is Copyright (c) 2009 Loriel. All rights reserved.
The Report by Loriel is licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 3.0 Unported License.
This document is completely unofficial and in no way endorsed by Games Workshop Limited. Chaos, the Chaos device, the Chaos logo, Citadel, Citadel Device, Darkblade, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Forge World, Games Workshop, Games Workshop logo, Golden Demon, Great Unclean One, GW, the Hammer of Sigmar logo, Horned Rat logo, Keeper of Secrets, Khemri, Khorne, the Khorne logo, Lord of Change, Nurgle, the Nurgle logo, Skaven, the Skaven symbol devices, Slaanesh, the Slaanesh logo, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tzeentch, the Tzeentch logo, Warhammer, Warhammer Online, Warhammer World logo, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world are either (r), TM and/or (c) Copyright Games Workshop Ltd 2000-2007, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.
Component (c) Tom Wright 2009. All rights reserved.
Component by Tom Wright is licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 3.0 Unported License.
Component (c) Tom Wright 2010. All rights reserved.
Component by Tom Wright is licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 3.0 Unported License.
Component (c) 2010 Gerry Elliott. All rights reserved.
Component by Gerry Elliott is licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 3.0 Unported License.
Component (c) DeeDee 2009. All rights reserved.
Component by DeeDee is licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 3.0 Unported License.
An Item in an image (c) Games Workshop PLC 2009. All rights reserved. Used without permission
Component (c) 2009 DeeDee. All rights reserved.
Component by DeeDee is licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 3.0 Unported License.
Tree miniature (c) 2009 Games Workshop. All rights reserved. Used without permission
Component is Copyright (c) 2009 Tom Wright. All rights reserved.
Component by Tom Wright is licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 3.0 Unported License.