RULESETS:
- Fantasy battle 9th age 1.3.4
- Daemon Legions 1.3.4
- Highborn Elves 1.3.4
- 1600 point game
- Secondary objective: Hold the Ground
- Standard rules for 9th terrain and scenarion
Note: This was my opponents first game
My opponent won the pick for deployment zone.
Harbringer of Change generated ( 1 + 4 )
Deployment order was following:
- Horros + Harbringer
- Lion Guard + Commander
- Rest of the Demons
I won the first turn
MOVEMENT:
- Little advance
MAGIC: 6+1 no pc
- None spell cast (not enough range and all the spells were mostly useless in this occasion
SHOOTING:
- Whopping 6 archers died due the horrors shot. Panic test passed
MOVEMENT:
- Redirect with furies
MAGIC: 6+1 + PD
- Hand of Heaven to Lion Guard 2 PD, 2 DD dispel
- Spectral Balde to Sirens 2 PD
- Touch of Reaper against Commander 3 PD, 4 DD dispel failed. Commander suffered 1 wound
- Cleasing fire to Slaughterer Champion 3 PD, failed to cast
SHOOTING:
- Two lion guard died
TURN ANALYZE:
- Citizen Spearmen were 15 inches away from sirens flank. I made ton of consideration wether use Mounted Sirens to redirect spearmen or not. Should that charge be succesfull to Sirens flank overrun from furies would made cripling effect. I decided to risk it and in best case scenario get a nice rear charge with sirens.
- I just realized that casting that Spectral blades on sirens didn't have any effect (unless the citizen spears would have managed to charge the flank)
MOVEMENT:
- Lion Guard charges to furies
- Citizen Spears tried to charge the flank of Sirens. They rolled 9 :D
SHOOTING:
- 2 Sirens shot to death
MOVEMENT:
- Slaughteres charge to Lionguard (almost rear charge, I should have moved sirens more carefully)
- Mounted Sirens rear charge to citisen spears.
MAGIC: 1+1
- Evocation of Souls to Slaughterers 2 PD (7)
SHOOTING:
- 3 Archers shot to death
CLOSE COMBAT:
- Mounted Sirens killed 5 spears. Steadfast hold, failed to reform
- Lionguard killed 4 Siren and 1 Slaughterer. Sirens + Slaughterers killed 7 lionguards. Lionguard broke with roll of 8 (thanks evocation!) and they double 6 ran and just bounced on the other side of ruins losing two guards to dangerous terrain
TURN ANALYZE:
- When I rolled snake eyes for magic I though that this battle is going to have a really hard time. Evocation of souls with -2 LD and possibility to cause fear in the Lionguard seemed the best option to cast.
- I was surprised how well those mounted Sirens performed. I started to ponder that how would Harbringer of Lust with the Dance of Death work with them. It surely seemed like a good option.
MOVEMENT:
- Swift reform with Archers
- Rally for Lion Guard
SHOOTING:
- 2 Slaughterers died
CLOSE COMBAT:
- 4 Spearmen and 1 Mounted Siren died. This time My opponent chose not to turn his back.
MOVEMENT:
- Sirens declared charge to Citizen Archers, they stand and shoot and killed 3 sirens (leaving only 1 left)
- Slaughterers declared charge to Citizen Archers, who chose to flee and roll horrible low. Siren cought the Archers. Slaughterers redirected charge to Citizen Spears
- Horrors charge Citizen Spears
MAGIC: 1+3
- Evocation of Souls 2 PD (9) 3 DD dispel
- Spectral Blades to Mounted Sirens 2 PD succesull
SHOOTING: None
CLOSE COMBAT:
- Citizen Spears got badly maimed. They Broke but none of the daemons catched them.
MOVEMENT:
- Citizen Spears failed ld 10 rally and fled the table
- Lion Guard swift reformed
MOVEMENT:
- Moved to make little room for horrors shooting.
MAGIC: 4+4 + PD
- Evocation to Slaughters 2 PD ( Snake eyes )
- Hand of Heaven 4 PD ( 13 ) Dispelled
SHOOTING:
- 2 Lion died
TURN ANALYZE:
- Oh the irony good magic roll and totally failed.
MOVEMENT:
- Lion Guard charges to Slaughterers
CLOSE COMBAT:
- Commander alongside with his comrades failed most of their attacks. They won combat by just one and I failed break test by just one.
MOVEMENT:
- Mounted sirens and Horrors charge
MAGIC: 4+2 + PD
- Evocation of Souls 3 PD, Dispelled
- Cleansing Fire to Horror champion 3 PD
CLOSE COMBAT:
- Slaughterers got killed. Mounted Sirens got some damage, but the real MVP was horror champion with 10 str 4 breath weapon attack. Horrors got stranded out from combat, but luckily Mounted Sirens managed to catch fleeing commander and wiped the enemy out.
GAME ANALYZE:
- As said this was my opponents very first game of warhammer. He had played couple games of Mordheim so he wasn't totally fresh meat.
- I really liked the Evocation of Souls spell, since it is trait spell you can always get it and effective -2 ld combined with fears possibility of reducing enemy weapon skill it seems to be really good spell.
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