TK031 Cursed Kings vs. Outcasts (2397pts)

Tomb Kings 8th (Standard) (2397pts)

Selection Rules

Animate Construct: All units with the Animated Construct special rule have an armour save of 5+. In addition, these units suffer one less wound than they normally would as a result of the Unstable special rule, or following the death of the army's Heirophant. If a unit with the Animate Construct special rule is within 12" of the Battle Standard Bearer they will, therefore, suffer two less Wounds than they normally would. (Nagash p18)

Arrows of Asaph: Units with the Arrows of Asaph special rule never count any bonuses or penalties To Hit when shooting, regardless of the source of the modifier. (Nagash p18)

Bow

Covenant of Power: If you have one or more Caskets of Souls on the table at the start of your Magic phase, you add D3 power dice to your pool. (Tomb Kings p40)

Desert Revenant: (Tomb Kings p58)

Entombed Beneath the Sands: A unit with this special rule has the Ambushers special rule with the following modifications. (see Tomb Kings army book) (Tomb Kings p29)

Fast Cavalry: . (BRB p68)

Fly: . (BRB p70)

Great Weapons (Casket Gaurds only)

Halbred

Killing Blow: To wound rolls of 6 causes a killing blow that automatically slays. Only against infantry, cavalry and war beasts. Ignores Armor and Regeneration saves. (BRB p72)

Killing Blow (Casket Guard only): To wound rolls of 6 causes a killing blow that automatically slays. Only against infantry, cavalry and war beasts. Ignores Armor and Regeneration saves. (BRB p72)

Killing Blow (Riders only): To wound rolls of 6 causes a killing blow that automatically slays. Only against infantry, cavalry and war beasts. Ignores Armor and Regeneration saves. (BRB p72)

Light Armour

Light of Death: See Warhammer Armies: Tomb Kings. (Tomb Kings p40)

Magic Resistance (1): . (BRB p72)

Nehekharan Undead: All units with the Nehekharan Undead special rule are Unbreakable, Unstable and causes Fear, as described in the Warhammer rulebook. In addition, units with the Nehekharan Undead rule can never (ever!) make march moves and, when charged, can only choose to hold. (Tomb Kings p28)

Poisoned Attacks: . (BRB p73)

Poisoned Attacks (Necroserpents only): . (BRB p73)

Regeneration: . (BRB p74)

Scarab Prince: (Tomb Kings p58)

Scouts: . (BRB p79)

Screaming Skulls: All shooting attacks made by a Screaming Skull Catapult are magical and have the Flaming Attacks special rule.

In addition, any unit that suffers one or more casualties from a shooting attack by a Screaming Skull Catapult must take a Panic test as if it had taken 25% casualties. (Tomb Kings p41)

Spear (Riders only)

Stone Hide (3+): Necropolis Knights have a total armour save of 3+. This takes into account the combined effects of the mount's Animated Construct special rule, and the rider's armour and high vantage point. (Tomb Kings p44)

Strider: . (BRB p76)

Terror: . (BRB p78)

Transmogrifying Gaze: This is a shooting attack with the following profile:

Range Strength
8" 1

A Transmorgrifying Gaze is a magical attack, and does not require a roll To Hit. Instead, when the unit shoots, roll an artillery dice for each Sepulchral Stalker in the unit and add the results together. The target suffers a number of automatic hits equal to the result. When rolling To Wound with these hits, substitute the target's Toughness with its Initiative value. If the target has several Initiative values, always use the highest. Targets with no Initiative values are immune to this attack. No armour saves are allowed against a Transmogrifying Gaze. Finally, for each Misfire result rolled, the Sepulchral Stalkers suffer D3 automatic Wounds with no armour saves allowed, as they catch glimpses of their own reflection in their foe's sword blades or polished shields. (Tomb Kings p45)

Unleashed Souls: If a Casket of Souls is destroyed, roll a D6 for every unit (friend or foe) within 12" of the Casket before it is removed from play. On a roll of 4+, that unit immediately suffers D6 Strength 6 hits, distributed as for shooting. These are magical attacks, and no armour saves can be taken against them. After resovling the effects of Unleashed Souls, remove the Caskt of Souls as normal. (Tomb Kings p40)


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