15166Square_20mm15120Square_20mm15400Square_20mm15280Rectangle_25mm_By_50mm5910762Square_20mm105320Rectangle_25mm_By_50mm145736Rectangle_25mm_By_50mm1590Rectangle_50mm_By_100mm15180Round_60mm15180Round_60mm15140Round_60mm15140Round_60mm15480Custom100150mmRectangle150Round_25mm150Round_25mm150Round_25mm15795Custom60100mmRectangle15236Rectangle_50mm_By_100mm15200Round_60mm395410Square_20mm205598Rectangle_25mm_By_50mm15450Rectangle_50mm_By_100mm15200Round_60mm53640Rectangle_50mm_By_100mm35160Square_40mmLoose_Files1212mm15170Custom5050mmRectangle25140Square_40mmLoose_Files1313mm 3 DD dispel
- Raven's Wings to Gnasher 4 PD -> 3 DD failure (we werent absolutely sure can you use the magical move to get strikes and we decided during the game that he can move them but not use them for damage as compromise. after the battle I checked up the rules and 9th age forum and it turns out to be that they cannot use magical move due random movement rule... Personally I think this is little bit odd ruling, but lets go with it)
SHOOTING:
- 1 Wound to Amuuts.]]> 3 DD dispel
- Whispers of the Veil to Orc Eadbashers 3 PD ( OF ) -> 1 skeleton died in miscast
- Ancestral aid to Amuut 2 PD -> passed
- Casket on Gnashers 2 PD -> passed and destroyed
SHOOTING:
- 1 Wound to git launcher from Ark of Ages + Skullsplitter hierophant
- Catapult missfired and was destroyed
CLOSE COMBAT:
- My champion challenged his boss and his boss complete botched his attacks. I killed total 3 eadbashers and they broke. I tried to chase them but failed. I had hard time decideding wether go for reform or pursuit. I was confident that those Goblins couldn't destroye my unit in one turn even on magnificent rear charge and next turn I would get charges.]]> Natural Failure (apparently dice gods hates when you have too many unpainted figures :D )
SHOOTING:
- Git launcher did some wounds on skeleton warriors and other missed vultures.
CLOSE COMBAT:
- My opponent killed total 8 (including crumble) cavalry with goblin rider charge
- On Cave Goblin fight Amuut were netted. I did something like... 8? wounds on goblins, he did nicely do and end up so that I got only 2 wounds left on my catephract champion. Those pointy sticks that takes away armor and regeneration.. Outch!]]> 4 DD dispel
- Evocation of souls aura 3 PD -> Healed total 3 wounds to cates and 6 wounds to skeletons.
- Spectral Blades to Sphinx 2 PD
- Ancestral Aid to Sphinx 2 PD -> 2 DD dispel failure
CLOSE COMBAT:
- Vultures destroyed git laucher
- Cavalry managed to break goblin riders and stopped on swarms.
- I did total of something like 20 wounds on the goblin unit, he did 3 wounds on the cates and some random wounds to skeletons. I broke them but failed to catch them. additionally git launcher paniced]]> Dispelled on 4 DD
- Upgraded Raven Wings to Gargantula 4 PD ( OF ) -> 12 goblins lost their life and wizard lost 2 wounds
SHOOTING:
- Mad gits moved ( they went past skeleton warriors and Amuuts) they killed the remaining champion and wounded arcitecht (to my best luck they didn't do that much damage) they also killed some random skeleton warriors.
]]> Failed to dispel on 3DD
- Spectral Blades to Sphinx 2 PD -> dispelled on 3 DD ( with army)
- Whispers of the Veil to Gargantula 3 PD
- Evocation of Souls 1 PD -> Nat fail
- Casket on Gargantula 2 PD -> First I caused 5 wounds, but he used BSB reroll and then it caused only 1 wound.
CLOSE COMBAT:
- Hierophant challenged and his BSB took it (because his general had 2 wounds allreay from cate fight). My heroic Hierophant and his elite guards maimed the BSB to his untimely death. Sphinx killed so many goblins that during thunder stomps he was cut out from combat. Goblins broke and Skeleton Warriors caught them Sphinx Reformed
- Vultures failed to kill and subsequently break the Git Launcher]]>