Warriors of Chaos vs. Tomb Kings

Overview

Scenario:
Location: Winterfell
Date played: 26. October 2013

2 x River

2 X Forest

Sinister Statue

Settlement of Order (wizarding tower)

Setlement of Destruction (Tower of Blood)

Building

Dwarf Brewhouse

In general only meaning full terrain pieces were that river that crossed battlefield and watchtower on the Tomb Kings deployment zone.

Warriors of Chaos

General: Onichar

  • Heroes
  • EH Infantry (Character), Exalted Hero
    BSB
    1 point
  • S1 Infantry (Character), Sorcererr
    Level 2 death
    1 point
  • S2 Infantry (Character), Sorcerer
    Level 2 death
    1 point
  • Core
  • War 18 Infantry, Tzeentch Warriors of Chaos
    Hand Weapon Shield, Full Command
    1 point
  • Cha1 Chariot, Chaos Chariot 1
    Mark of Khonrse
    1 point
  • Cha2 Chariot, Chaos Chariot 2
    Mark of Khonrse
    1 point
  • Cha3 Chariot, Chaos Chariot 3
    Mark of Khonrse
    1 point
  • Special
  • CK 10 Cavalry, Chaos Knights
    Full Command, Mark of Khorne
    1 point
  • Do 3 Monsterous Infantry, Dragon ogres
    1 point
  • Rare
  • Sha1 Monster, Shaggot
    1 point
  • Sha2 Monster, Shaggot
    1 point
  • Total: 11 points

Tomb Kings

General: Loriel

  • Lord
  • GH Infantry (Character), Grand Hierophant
    330 points
  • TK Infantry (Character), Tomb King
    Blade of Antarhak + Glittering Scales
    248 points
  • Core
  • Ske 41 Infantry, Skeleton Warriors
    Ban + Mus
    184 points
  • HA 5 Cavalry, Horse Archers
    70 points
  • Cha 6 Chariot, Skeleton Chariots
    Ban (banner of swiftness) + Mus
    375 points
  • Arc 15 Infantry, Archers
    Mus
    100 points
  • Special
  • TG 38 Infantry, Tomb Guard
    Full Command, Warbanner, Halberds
    559 points
  • Rare
  • CoS War Machine, Cascet of Souls
    135 points
  • N Monster, Necrosphinx
    225 points
  • NC Monster, Necrolith Colossus
    Additional hand weapon
    170 points
  • Total: 2396 points

Deployment

Deployment was about this. Tomb King went to Tomb Guards and Khateb went to Archers. Woc had all characters inside warrior bunker.

I might remember model count wrong from WoC side. That warrior block might have been little bigger.

Turn 1 - Tomb Kings

Sorry for those arrows. They just appeared when i had to reset deployment for correcting few mistakes. And then reset this turn. I am new user of this program and I failed to find a way to erase those arrows,. Fortunately they don't mess too much.

Magic phase had one good success when Usirian's Incantation of Vengeance hexed Chaos Knights.

Turn 1 - Warriors of Chaos

Chariot 2 was at max range of skeleton warriors and he failed frenzy. Still managed to throw double sixes completing charge. River turned out to be raging torrent.

Magic phase didn't have anything special

Turn 2 - Tomb Kings

Double charge from necrospshinx and dragon ogres. Placement is little off, since necrossphinx could have overruned to chaos knight.

For magic Neru's Incantation of Protection and Ptra's Incantation of Righteous Smiting to skeleton warrior. I also managed to put hex on for knight again. My opponents dispel went to hell.

Shooting was next to nothing as one could easily expect.

Best part was that Chaos Chariot 2 breaks from combat and I decieded not to pursue and managed to do stay put. Worst part was that impact hits from chariots dropped necrosphinx from combat thus deny overrun....

Turn 2 - Warriors of Chaos

Shaggot destroyed chaff skeleton horses, chaos knight charged chariots (close call was it flank or front, we prolly diced it off). Luckily 3 died on dangerous terrain

For magic there was a great try in magic phase. His pruple sun tried to went trhough necrosphix / chariots. Then he almost sniped my hierophant. On retro spective I really should have seen that coming and prepared it more carefully. My best luck was that my opponent threw double 1 with cures of laniph wounding.

Turn 3 - Tomb Kings

So my tomb guards charged over river in the flank of those warriors. 10 died of dangerous terrain =(. Necrolith colossus failed it charge. Chariots died, but luckyli Necrosphinx survived crumble. My skeleton warriors exalted in combat. They managed to tie combat against those chariots and won by 1 with mus.

Magic was pretty much buffing tomb guards / skeleton warriors.

Turn 3 - Warriors of Chaos

That chariot 2 was actually in diffent agnle and couldn't charge tomb guard. And that shaggot that charged to flank of Necrosphinx was clearly in the flank of sphinx eventhough...

My opponent luck was really driven off when a single skeleton warrior survived after crumble. Actually this was bad thing, since cascet would have great target to shoot.

Turn 4 - Tomb Kings

Again i had to correct few mistakes last turn and those arrows appeared from previous turn......

So tomb guard charged knights and couldn't break them.

Magic was warding/ extra attack multiple shotting archers for next turn shaggot charge, I managed to cast hex on shaggot.

T weakened Shagot got deadened by multi shot tower archers. My single skeleton didn't survive

Turn 4 - Warriors of Chaos

Shaggot failed miserabely against skeleton archers dealing whopping 2 wounds in total. There was still a climpse of hope for WoC if he would have gotten that chariot 2 rear charge to tomb guard. on the other hand tomb guard had 5+ heroic killing blow.

Turn 5 - Tomb Kings

Tomb guard charged in chariot. Cascet managed to destroy both chariots with light of death.

Turn 5 - Warriors of Chaos

yield

The Report is Copyright (c) 2009 Loriel. All rights reserved.

This document is completely unofficial and in no way endorsed by Games Workshop Limited. Chaos, the Chaos device, the Chaos logo, Citadel, Citadel Device, Darkblade, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Forge World, Games Workshop, Games Workshop logo, Golden Demon, Great Unclean One, GW, the Hammer of Sigmar logo, Horned Rat logo, Keeper of Secrets, Khemri, Khorne, the Khorne logo, Lord of Change, Nurgle, the Nurgle logo, Skaven, the Skaven symbol devices, Slaanesh, the Slaanesh logo, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tzeentch, the Tzeentch logo, Warhammer, Warhammer Online, Warhammer World logo, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world are either (r), TM and/or (c) Copyright Games Workshop Ltd 2000-2007, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.

Component (c) Tom Wright 2010. All rights reserved.
Component by Tom Wright is licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 3.0 Unported License.

Component (c) 2010 Gerry Elliott. All rights reserved.
Component by Gerry Elliott is licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 3.0 Unported License.

miniature (c) 2010 Games Workshop. All rights reserved. Used without permission

Component (c) DeeDee 2009. All rights reserved.
Component by DeeDee is licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 3.0 Unported License.

Model made with bricks from a Hirst Arts Fantasy Architecture mold.

Component (c) Tom Wright 2009. All rights reserved.
Component by Tom Wright is licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 3.0 Unported License.

Component is Copyright (c) 2009 Tom Wright. All rights reserved.
Component by Tom Wright is licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 3.0 Unported License.

Built with Battle Chronicler
Built with Battle Chronicler