Warriors of Chaos vs. High Elves

Overview

Location: Winterfell
Date played: 29. huhtikuuta 2015

I made video battle report from this https://youtu.be/NIfKP6hm41Y

RULESETS:

- 2400 point game

- Fixed battleline. No roll for scenario

- Warhammer Rulebook 8th, official FAQ v 1.9 ( 50% characters)

- Warhammer: High Elves 8th

- Warhammer: Warriors of Chaos 8th

- Hidden lists, visible equiptment and upgrades must be declared

- Proxies allowed, no wysiwyg

- No End Times rules.

- Non magical terrain (magical mysteries impassable, sinister structures buildings)

- Drain magic doesn't drain lore attributes

- Shield of Saphery gives both 6+ ward and increase conditional ward

LORE: Battle of Methushal Plain

After crushing defeat Loriel fell in to a deep depression. Most of his formerly trusted companions were keeping a distance to him. Some of have even joined the ranks of Prince Ardui'la, which blamed Loriel for his fathers death during Battle of Alarduin. Loriel desperately needed a glorious victory to secure his position and avoid devastating civil war. Loriel wrangled up his most elite troops and ventured in to province of Methushal where rumours states that daring Tzeencth Sorceror is keeping a iron grip over the small human population. Loriel couldn't care less about some puny men, but he considered that Tzeentch Sorceror army is small enough to fight against.

Warriors of Chaos

General: Hakkinen

  • Lord
  • Lord1 Monsterous Cavalry (Character), Chaos Sorceror Lord
    Mark of Tzeentch, Lore of Metal level 4, enchanted shield, third eye of tzeentch, Skull of Katam, Talisman of Preservation, Warrior Bane
    395 points
  • Hero
  • Lord2 Infantry (Character), Festus
    190 points
  • Hero Infantry (Character), Exalted Hero
    BSB, Mark of Nurgle, Flail, Shield, War Banner, Poisonous Slime, Soul Feeder
    213 points
  • Core
  • CW 33 Infantry, Chaos Warrior
    Full command, Standard of Discipline, Mark of Nurgle, Shields
    606 points
  • CO1 9 Monsterous Infantry, Chaos Ogres
    Banner
    307 points
  • CO2 9 Monsterous Infantry, Chaos Ogres
    Banner
    307 points
  • Special
  • GC1 Chariot, Gorebeast Chariot
    Mark of Nurgle
    140 points
  • GC2 Chariot, Gorebeast Chariot
    Mark of Nurgle
    140 points
  • Rare
  • MVB Monster, Mutalith Vortex Beast
    240 points
  • Total: 2538 points

My opponent accidently deployed two gorebeast chariots and thus had little bigger than 2400 point army

High Elves

General: Loriel

  • A1 Infantry (Character), Archmage
    Level 4. Lore of High Magic, Book of Hoeth, Golden Crown of Atrazar, Fencer's Blades
    320 points
  • AoA Infantry (Character), Annointed of Asuryan
    Giant Blade, Luckstone, Enchanted Shield
    280 points
  • Hero
  • BSB Infantry (Character), Noble
    BSB, Dragon armor, Fury ring, Shield of Merwyrm
    145 points
  • Core
  • A2 15 Infantry, Archers
    150 points
  • ER1 5 Cavalry, Ellyrian Reavers
    Spear
    80 points
  • ER2 5 Cavalry, Ellyrian Reavers
    Spear
    80 points
  • SH 12 Cavalry, Silver Helms
    Banner, Musician, Shield
    296 points
  • Special
  • WL 27 Infantry, White Lions
    Full Command, Banner of the World Dragon
    431 points
  • PG 20 Infantry, Phoenix Guard
    Full Command Razor Banner
    375 points
  • Rare
  • FP Monster, Frosthearth Phoenix
    240 points
  • Total: 2397 points

Deployment

TERRAIN:

Terrain was randomized as BRB 8th page 142. I won the first placement roll. Terrain placement order:

- River

- Forest

- Swamp ( left )

- Impassable rock

- Swamp ( right )

- Hill

- Fence

DEPLOYMENT

I won table edge choice and first deployment. Deployment order was following:

- White Lions

- Chaos Warriors

- Phoenix Guard

- Chaos Ogres (left)

- Reavers ( Right )

- Gorebeast Chariot

- Silverhelms

- Gorebeast Chariot

- Reavers ( left )

- Mutalith

- Frosthearth

- Woc Characters

- Rest of High Elves

His Level 4 Sorceror roll generated ( 3 , 6 , 6 , 6) and ended up with spell Searing Pain, Blades of Aiban, Transmutation of Lead and Final Transmutation

Festus generated Curse of Leper ja Rancid Viciations

Archmage generated ( 1 , 1 , 2 , 6 ). He had Drain Magic, Apotheosis, Hand of Glory and Fiery Convocation

DEPLOYMENT ANALYZE:

- Gorebeast chariots definately will keep my SIlverhelms controlled. My opponent made mistake when deploying them as he truly had only one gorebeast in his list. But this turned in little handicapped match after all.

- After little consideration I decided to keep Fiery Concocation despite my usual Shield of Saphery tactic. Main reason was to control festus regeneration and force my opponent to save dispel dices for Convocation. I though that in this particular match increased reliability for ward save wouldn't count as much as stripping bodies of from that horde.

Turn 1 - High Elves

I realized while making this report that my Reavers made illegal move. I marched in to the river. I could have moved them still in front of the Chaos Warriors. On the other side Frostphoenix was just out of Ogres line of sight and I placed my reavers so that his overrun would just barely missed the frost and first gorebeast could have charged me.

MAGIC: WoM 6+4, no channels

- Drain magic 2 PD ( 13 ) rr +2

- Fury ring to Ogres 1 PD ( 3 ) 1 DD dispell failed. Soul Quench did whopping 6 wounds to ogres.

- Hand of Glory to White Lions 2 PD ( 15 ) +2 Movement

- Fiery Convocation 5 PD ( 22 ) RR +3 my opponent failed to dispel. Convocation killed 5 normal warrior and champion.

SHOOTING: My archers managed to do 2 wounds on vortex beast

Turn 1 - Warriors of Chaos

Gorebeast chariot charged Frosthearth Phoenix, he rolled 1 on dangerous terrain test and received 5 wounds.

MAGIC: 6+1, +2 PD (Skull of Katamn)

- Final Transmutation to White Lions 6 PD ( 21 ), 6 DD dispell succesfull

- Mutalith Bound spell to White Lions 3 PD. No wounds ( I am not complete sure what was the name of effect) but he caused +1 Strength and -1 Weaponskill for the White Lions for the rest of the game.

Fiery Convocation killed 9 regular Warrior and caused wound on both BSB and Festus.

CLOSE COMBATS: Gorebeast and Ogres killed revers as expected

TURN ANALYZE:

- My opponent decided to risk for final transmutation in hope of killing the mage to end the RiP and he probably trusted for the spell to cause only minor damage (similar to last turn) I don't know was it a good choice, but this time it didn't pay off.

Turn 2 - High Elves

With the help of hand of glory my white lions managed to do double charge to warriors with Frost Hearth Phoenix. I tried to get my Phoenix guard there too but they failed. I also decided to try to charge the chaos ogres flank with silverhelms in hope of overruning in to the warrior block. On retrospective I should have tried to charge to ogres with phoenix guard also as they were little closer.

MAGIC: WoM 4+3, no channels

- Apotheosis 2 PD ( 15 ) rr + 4

- Upgraded Hand of Glory 3 PD ( 17 ) rr + 2, dispelled

- Fury Ring to Vortex Beast 2PD ( 6 ) no damage

Fiery Convocation killed 5 Warriors and Festus

SHOOTING: My archers did another wound on Vortex Beast

CLOSE COMBAT:

Note: I will make x / y / z / a style on the report where X is number of attacks / y is number of hits / z is number of wounding hits and a is number of unsaveed wounds

White Lions & Frost Hearth vs. Chaos Warriors

- Annointed of Asuryan challenged and Exalted hero took it. Annointed did 3 / 2 / 2 / 2

- Archmage managed to do 2 unsaved wounds with Fencers blade and received 1 wound in return

- White Lions 24 / 4 / 2 / 2 and they received 3 in return.

- Frosthearth 5 / 2 / 2 / 2 , +2 from thunderstomps and received zero in return.

My opponent lost the combat by 11 and I caught them. My white Lions overaran in to the sorceror lord. Chaos Ogres also paniced away.

TURN ANALYZE:

- I would have tried to get the 4 PD dispel on fiery convocation instead of preventing the regular casting. I couldn't use draing magic nor Fiery Convocation at this moment. Luckily Festus died and made my fight alot easier.

Turn 2 - Warriors of Chaos

MAIGC: WoM 3 + 3, + 1 PD (skull of katam reduced leadership by 2)

- Blades of Aiban 2 PD ( 14 ), 3 DD rr + 5 dispel

- Transmutation of Lead 3 PD

- Mutalith bound spell to Phoenix Guard 2 PD, reduced Weapon Skill and increased Initiative

CLOSE COMBAT

Chaos Ogres vs. Phoenix

- I don't have exact numbers but I ended up losing the battle with 4 and broke down. Sadly my BSB was slightly too far away.

White Lions vs. Sorceror lord

- My annointed was boo hissed ( I though I had better chance of doing wounds with more attacks) and I managed to do 1 wound to it (rolled 2 on ward save) and with the static and help of reduced Leadership the lord broke. I managed to restrain pursuit.

Turn 3 - High Elves

MAIGC: WoM 6+3 +1 PD

- Draing Magic 2 PD ( 10 ) Removed Transmutation of Lead

- Hand of Glory to White Lions 2 PD ( 9 ) rr +1, dispelled

- Apohteosis 3 PD ( 15 ) healed the Archmage

- Fury Ring to Vortex Beast 3 PD, Dispelled

SHOOTING: No damage

CLOSE COMBAT:

Silver Helms vs. Gore beast

- If my memory serves right I did 2 wounds to it and received only 1. He broke and I caught him.

White Lions vs. Ogres

- single ogre was left with 2 wounds and it killed 2 Lions and survived with Insane Courage.

Turn 3 - Warriors of Chaos

CLOSE COMBAT:

White Lions vs. Chaos Ogres & Mutalith

- Mutalith was killed before it could land a strike, also the solo ogre was killed alongside with some random ogres on the charging unit. IN return I lost 5 Lions.

Game ended and final score was

2623 (+140 for the extra chariot) to 400

LORE: After magnificent victory Loriel showed his brethen that he can lead his fellow Asur to glory. Still some of the nobles formely loyal to him decided to stay with thenew prince of Rendelar province Ardui'la. Loriel knew that even if not tommorow, soon he will have to face him in battlefield and settle the dispute for good. "Not today! Today we celebrate!" Loriel yelled!

The Report is Copyright (c) 2009 Loriel. All rights reserved.
The Report by Loriel is licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 3.0 Unported License.

This document is completely unofficial and in no way endorsed by Games Workshop Limited. Chaos, the Chaos device, the Chaos logo, Citadel, Citadel Device, Darkblade, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Forge World, Games Workshop, Games Workshop logo, Golden Demon, Great Unclean One, GW, the Hammer of Sigmar logo, Horned Rat logo, Keeper of Secrets, Khemri, Khorne, the Khorne logo, Lord of Change, Nurgle, the Nurgle logo, Skaven, the Skaven symbol devices, Slaanesh, the Slaanesh logo, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tzeentch, the Tzeentch logo, Warhammer, Warhammer Online, Warhammer World logo, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world are either (r), TM and/or (c) Copyright Games Workshop Ltd 2000-2007, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.

Component (c) Tom Wright 2009. All rights reserved.
Component by Tom Wright is licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 3.0 Unported License.

Component (c) Tom Wright 2010. All rights reserved.
Component by Tom Wright is licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 3.0 Unported License.

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Component (c) Tom Wright 2010. All rights reserved.
Component by Tom Wright is licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 3.0 Unported License.

Component (c) DeeDee 2009. All rights reserved.
Component by DeeDee is licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 3.0 Unported License.

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Component is Copyright (c) 2009 Tom Wright. All rights reserved.
Component by Tom Wright is licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 3.0 Unported License.

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