Dread Elves vs. Daemon Legion


Scenario: Frontline Clash
Location: Winterfell
Date played: 28. toukokuuta 2017


- Fantasy battle 9th age 1.3.4

- Daemon Legions 1.3.4 Mono lust

- Dread Elves 1.3.4

- 1500 point game

- Secondary objective: Capture the Flag

- Standard rules for 9th terrain and scenarion

Dread Elves

General: Klaffe

  • Characters
  • O Infantry (Character), Oracle
    General, Path of Cosmology 2 x spells, Gem of Fortune
    285 points
  • Core
  • BoN 15 Infantry, Blades of Nabh
    Champion, Standard Bearer
    415 points
  • DL 15 Infantry, Dread Legionaire
    Champion, Spears
    230 points
  • Special
  • DA 5 Cavalry, Dark Acolyte
    Champion, Cult of Yema
    390 points
  • Destroyers
  • DR War Machine, Dread Reaper
    180 points
  • Total: 1500 points

Daemon Legion

General: Loriel

  • Characters
  • HoL Infantry (character), Harbringer of Lust
    General, Supreme Aspec: Dance of Death, Barded Claws, Blissful binding, Wizard Apprentice path of Evocation
    340 points
  • Core
  • S 29 Infantry, Sirens
    Full Command, War Standard
    610 points
  • Special
  • MS1 5 Cavalry, Mounted Sirens
    200 points
  • MS2 5 Cavalry, Mounted Sirens
    200 points
  • Characters
  • F 5 Infantry, Furies
    Daemon of lust
    140 points
  • Total: 1490 points


My opponent generated from path of Cosmology 2+4 (Mind Games and Ice and Fire)

I started deploying

- Sirens, Harbringer and both Mounted Sirens

- All the elves

- Furies

My opponent won the first turn roll

Turn 1 - Dread Elves

MAGIC: 2+1 + 1 PD

- Ice and Fire on mounted sirens 2 4 PD natural failure (many ones)


- Dread Reaper shot couple wounds on sirens

Turn 1 - Daemon Legion


- I packed up with Mounted Sirens 2 just enough to be out of blades of naab theoretical charge. I placed Sirens so he would needed 9 to roll with the naabs.

MAGIC: 5 + 5

- Evocation of Sous to Mounted Sirens 3 PD -> OF 5 wounds to sirens, survived amnesia

- Ancestral aid to Sirens 3 PD natural failure

Turn 2 - Dread Elves


- I am not absolutely sure did the spear charge, as I don't have notes on the occasion and we played middle of the night)

MAGIC: 6+3

- Grave Call to Mounted Sirens 4 PD Dispelled

- Ice and Fire to Sirens 4 PD no damage


- Volley shot killed 3 mounted sirens

Turn 2 - Daemon Legion


- Double charge with Sirens and Mounted Sirens to spears

MAGIC: 5+2 + DD

- Evocation of Souls to sirens 3 PD passed

- Ancestral Aid to sirens 3 PD dispelled


- Sirens and Mounted Sirens punished dread legionaires. Sirens restrained pursuit and mounted sirens caught the enemy.

Turn 3 - Dread Elves


- Blades of Naab charged mounted sirens

MAGIC: 6+6

- Grave Call to Sirens 4 PD, dispelled with 6 PD

- Mind Games 4 to Sirens 4 PD

Turn 3 - Daemon Legion


- Sirens charged to the rear of the blades

- Furies Charged dread reaper

MAGIC: 4+3

- Evocation of Souls to Sirens 3 PD, passed

- Ancestral Aid to Sirens 4 PD, failed to dispel


- Those bloody blades packed a whole lot of damage to sirens even on rear :D But with better combat resolution broke them but failed to caught them.

- Furies suffered two wounds on the charge and failed to do none, thus losing and with ld 2 broke.


- I said to my opponent that those furies have a hard spot to choose from either redirect dark acolytes or try to get the dread reaper. I also didn't really realize that nowadays war machines are t4 w4 models rather than the old elven bolt thrower with t3 and 2 wounds.

- On retrospective I should have used mounted siren or furies as redirectors for the acolytes.

Turn 4 - Dread Elves


- Dark Acolytes charged the rear of Sirens

- Blades of Naab was exactly 25% of starting size so halved ld and failed to rally.

MAGIC: 3+2

- Breath of Corruption 3 PD dispelled


- Dread Reaper killed mounted siren


- Dark Acolytes didn't cause as many wounds as they probably should have, but still won the combat by alot, but luckily i was steadfast and didn't crumble. I failed to reform.

Turn 4 - Daemon Legion

MAGIC: 4+4 + PD

- Ancestral Aid 4 PD to sirens failed to dispel

- Evocation of Souls 3 PD pass


- Harbringer couldn't come to base contact, acolytes caused some damage I killed 2 acolytes and managed to reform.

Turn 5 - Dread Elves

MAGIC: 4 + 3 + DD

- Breat of Corruption 5 PD, dispelled with 5 DD


- Harbringer killed the remaining two dark acolytes and I reformed to conga line since it allowed me to just barely be in the range of fleeing blades and sorceror

Turn 5 - Daemon Legion


- I bounced the blades of naab and sorceror of the board

Turn 6 - Dread Elves


- I had 3 sirens left in the unit and he killed 2 of them. Luckily I was able to allocate some hits to my harbringer (that was unharmed) and even when the harbringer was wounded by the shots i was left with 1 siren and harbringer on the board

I also gained secondary objective from the game


- Oh boy those elves are some nasty creatures in close combat. They need to be tenderized with shooting / magic before engaging!

- I really liked the "clever use of game mechanic" congaline to secure victory points from my enemy

The Report is Copyright (c) 2009 Loriel. All rights reserved.
The Report by Loriel is licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 3.0 Unported License.

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Component (c) Tom Wright 2009. All rights reserved.
Component by Tom Wright is licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 3.0 Unported License.

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Component by DeeDee is licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 3.0 Unported License.

Tree miniature (c) 2009 Games Workshop. All rights reserved. Used without permission

Component (c) Tom Wright 2010. All rights reserved.
Component by Tom Wright is licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 3.0 Unported License.

Component is Copyright (c) 2009 Tom Wright. All rights reserved.
Component by Tom Wright is licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 3.0 Unported License.

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