Vermin Swarm vs. Daemon Legion

Overview

Scenario: Counterthrust
Location: Winterfell
Date played: 26. huhtikuuta 2017

RULESETS:

- Fantasy battle 9th age 1.3.4

- Daemon Legions 1.3.4

- The Vermis Swarm 1.3.4

- 2400 point game

- Secondary objective: Hold the Ground

- Standard rules for 9th terrain and scenarion

We agreed that the hill is big enough to break los behind it.

Vermin Swarm

General: Helkku

  • Characters
  • PP Chariot (Character), Plague Prophet
    Plague Pendulum, Cauldron of Blight
    780 points
  • Core
  • PB 15 Infantry, Plague Brotherhood
    Full Command
    220 points
  • RaA1 30 Infantry, Rats-at-Arms
    Full Command, Spears
    350 points
  • RaA2 29 Infantry, Rats-at-Arms
    Full Command, Spears
    339 points
  • Special
  • GR 10 Infantry, Giant Rats
    80 points
  • VH 3 Monsterous Infantry, Vermin Hulks
    Champion
    230 points
  • RG Infantry, Rotary Gun
    150 points
  • Tunnel Gunners
  • LC War Machine, Lightning Cannon
    250 points
  • Total: 2399 points

Daemon Legion

General: Loriel

  • Characters
  • DP Monster (character), Daemon Prince
    General, Wizard Apprentice (Evocation), Fly, Iron Hide, Lash of Lust
    830 points
  • Core
  • H 16 Infantry, Horrors
    Champion, Musician
    448 points
  • S1 25 Infantry, Sirens
    Full Command, Banner of Speed
    550 points
  • S2 10 Infantry, Slaughterers
    Champion
    230 points
  • Special
  • MS 5 Cavalry, Mounted Sirens
    Champion
    200 points
  • F 5 Infantry, Furies
    Daemon of Wrath
    140 points
  • Total: 2398 points

Deployment

I won to the table edge choice.

Daemon Prince generated Ancestral Aid from evocation, plague prophet had cauldron and Horror champion had fixed spells

Deployment order was following:

- Rats-at-Arms (left)

- Sirens

- Rats-at-Arms (right)

- Horrors

- Rotary gun

- Slaughterers + Furies

- Rest of the rats

( in the picture Vermin Hulks are too close up. At the first turn my opponent was going to charge with them when we realized that he had placed them too close because of the slaughterers. We backed up the game little bit. )

My opponent won the first turn roll.

Turn 1 - Vermin Swarm

MOVEMENT:

- Vermin Hulks side stepped so that I couldn't charge lightning cannon.

MAGIC: 6+5 +1 DD

- Awaken the Beast to Vermin hulks 3 PD ( 13 )

- Break the Spirit to Sirens 4 PD -> Dispelled with 7 DD

SHOOTING:

- Rotary Gun killed 7 Sirens

CLOSE COMBAT: None

Turn Analyze:

- That rotary gun seemed insane! I almost cried for the fact that if I am going to play with elves against Vermin Swarms that those SoB are going to wreck havoc!

Turn 1 - Daemon Legion

MOVEMENT:

- Mounted Sirens, Slaughterers and Sirens charged rat at arms. Slaughteres failed

- Horrors side stepped so they could get couple more shooters against rotary gun and negate couple cover saves.

MAGIC: 6+4

- Ancestral Aid to Sirens 3 PD ( 13 )

- Hand of Heaven to Rotary gun 2 PD ( 10 ) Dispelled 3 DD

- Evocation of Souls to Mounted Sirens 2 PD ( 10 ) Dispelled 3 DD

- Cleansing Fire upgraded to Siren Champion 3 PD

SHOOTING:

- Horrors failed to kill rotary gun

CLOSE COMBAT:

- Sirens (cleansing fire breathwepon) + Mounted Sirens killed something like 15 rats? and broke them. Sirens overrun to Rotary Gun and were just out of Plague Brotherhoods front arc. I restrained my pursuit roll with mounted sirens.

Turn 2 - Vermin Swarm

MOVEMENT:

- Giant Rats charged Horrors, Stand and Shoot killed only couple. Rats-at-Swarm charged too (needed natural 9 to complete the charge and they connected).

- Rats-at-Arms failed to rally

MAGIC: 6+1

- Awaken the Beast upgraded to Plague Brotherhood 3 PD

- Breaking the Spirit to Sirens 4 PD -> Dispelled with 6 DD

SHOOTING:

- Lightning Cannon misses Daemon Prince

CLOSE COMBAT:

- Rotary Gun (as expected was destroyed). I Reformed so that I could bounce the fleeing rat unit of and then charge the plague brother hood with redirection.

- Horrors suffered greatly, but with good daemon instability roll they managed to hold.

Turn 2 - Daemon Legion

MOVEMENT:

- Daemon Prince + Mounted Sirens double charged Vermin Hulks

- Sirens bounced Rats-at-Arms of the board and redirected to plague brotherhood, Furies charged rear

MAGIC: 6+1

- Evocation of Souls to Sirens 2 PD

- Ancestral Aid to Sirens 2 PD Natural failure

- Cleansing Fire to Siren champion 3 PD, dispelles

SHOOTING: None

CLOSE COMBAT:

- Horrors naturally were broken down

- Sirens and Furies lost the combat (not by much)

- Vermin Hulk combat had my Daemon Prince dropped out and it managed to overrun to Lightning cannon. With some incredible luck one mounted siren died. I won the combat, but my opponent managed to not break with the hulks.

Turn 3 - Vermin Swarm

MOVEMENT:

- Rats-at-Arms and Giant rats advanced to center.

MAGIC: ( apparently my Notes misses totally Vermin Swarms turn 3 magic, But I am pretty sure my opponent casted succesfully toughness upgrade to Plague Brotherhood)

SHOOTING: None

CLOSE COMBAT:

- Daemon Prince destroyed Lightning Cannon

- Vermin Hulks totally botched again and only killed 1 siren and sirens did couple wounds but still they managed to hold their ground.

- Sirens survived much better than they were supposed to do.

Turn 3 - Daemon Legion

MOVEMENT:

- Daemon Prince charged Vermin Hulks

- Slaughterers charged Giant Rats

MAGIC: 2 + 2

- Evocation of Souls to Sirens 2 PD

- Ancestral Aid to Daemon Prince 2 PD , dispelled

SHOOTING: None

CLOSE COMBAT:

- Prince and Sirens killed hulks before they could strike

- Slaughters broke and chased down giant rats. (here actually Rats-at-Arms paniced off, but then we realised that he had strength in numbers. Neither of us remembered what was the actual roll was it like 9 or 7 ? We decided to roll 4+ on the subject and my opponent won the roll so they didn't panic.

- Sirens finally was beaten down.

Turn 4 - Vermin Swarm

MOVEMENT:

- Rats-at-Arms declared charge to Mounted sirens but I decided be elusive and flee

- (I am not complete sure did my opponent try to charge daemon prince with the pendelum, but if he did it failed)

MAGIC: 2+1

- Awaken the Beast upgraded to Plague Brotherhood 3 PD, failed to dispel

SHOOTING: None

CLOSE COMBAT: None

Turn 4 - Daemon Legion

MOVEMENT:

- I could have moved Daemon Prince out of the Plague Brotherhoods front arc but then I would had to march. So I decided to move it exactly 12 inch away from the brotherhood and use the whip.

- Reformed with slaughterers

MAGIC: 6+4

- Evocation of Souls to Daemon Prince 3 PD

- Upgraded Ancestral Aid to Daemon Prince 3 PD dispelled with 6.

SHOOTING:

- 2 Brotherhood died due whip

TURN ANALYZE:

- One of the big mistakes I made this turn was due misunderstandmet of the rules. Me and my opponent both though that fast cavalry can only do normal advance move instead of march. In this current situation I could have sacrificed Mounted Sirens to redirect frenzied Brotherhood to disadvantaged situation and gained flank charge with Daemon Prince and slaughtersrs (well he could have used Rats-at-Arms to block slaughterers. I still could have used lash. OR I could have charged the Rats-at-Arms and forced the Plague Brotherhood to overrun to the north away from the secondary objective. With couple turn grind ( and help of slaughters other rat unit would have been detroyed and I could have gained the secondary objective, since there was only 2 turns left.

Turn 5 - Vermin Swarm

MOVEMENT:

- Plague Brotherhood charged the prince. Whip killed only one in stand and shoot

- Rat-at-Arms reformed

MAGIC: 5+5

- Awakend the Beast upgraded to Brotherhood 3 PD -> dispelled with 5

- Break the Spirit to Daemon Prince 3 PD succesfull

SHOOTING: None

CLOSE COMBAT:

- Pendelum did 3 wounds on prince and the prince totally botched down. Only 1 wound with attacks and couple wounds with stomps. I lost the combat narrowly, but holded.

Turn 5 - Daemon Legion

MOVEMENT:

- Mounted Sirens charged the Brotherhoods flank

- Slaughterers charged Rat-at-Arms front

MAGIC: 4+1

- Evocation of Souls to Mounted Sirens 3 PD Dispelled

- Ancestral Aid to Daemon Prince 2 PD succesfull

SHOOTING: None

CLOSE COMBAT:

- Slaughteres naturally failed (I don't know what an earth was I thinking? they had full ranks etc. IN this current situation I just should have moved slaughterers of the Rats-at-Arms front rank and deny both secondary objective.

- Daemon Prince again failed to deliver damage and was killed. Sirens managed kill few of them. Brotherhood lost the combat, and Sirens caught them!

Turn 6 - Vermin Swarm

Rats-At-Arms killed slaugherers and he won the game 14 - 6 ( it was really close to tie :D )

GAME ANALYZE:

- This was really fun game we both had good time. Also this was perhaps the first time ever Helkku has won me in game of warhammer. Like I said in the past I think the biggest mistake was when I though that I couldn't march with the sirens or simply assaulted frontal to full rank of rats with small unit of Slaughterers. I totally completely ... don't know what happened. Perhaps I was too tired, perhaps I jsut though "nah they are rats!" having statick 4 combat resolution is still too much to handle. Naturally in the situation to get out of the rats-at-arms charge range would required passing a march test, so the end situation because even if the rats would have charged them in turn 6 they would have fought 2 rounds of combat.

- Lash of Lust seemed extremely powerfull when I first read in the armybook. But the restriction so that it cannot be used after march really makes it ... very counter productive item. Because that monster really wants to simply get in Close Combat, but using the lash directs the use of the monster as overexpensive artillery.

- War Machines are standard height, well thats fine, but I sincerely think that the vermin swarms warmachines probably should have somekind of special rule that they are bigger weaponry :D

The Report is Copyright (c) 2009 Loriel. All rights reserved.
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